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The #ifeq function selects one of two alternatives based on whether two test strings are equal to each other. {{#ifeq: string 1 | string 2 | value if equal | value if not equal}} If both strings are valid numerical values, they are compared as numbers, rather than as literal strings: {{#ifeq: 01 | 1 | equal | not equal }} → equal
var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...
Ten seconds (one sixth of a minute) minute: 60 s: hectosecond: 100 s: milliday: 1/1000 d (0.001 d) 1.44 minutes, or 86.4 seconds. Also marketed as a ".beat" by the Swatch corporation. moment: 1/40 solar hour (90 s on average) Medieval unit of time used by astronomers to compute astronomical movements, length varies with the season. [4]
Minute is a unit of time defined as equal to 60 seconds. [1] One hour contains 60 minutes. [2] Although not a unit in the International System of Units (SI), the minute is accepted for use in the SI. [1] The SI symbol for minutes is min (without a dot). The prime symbol ′ is also sometimes used informally to denote minutes. [3]
This was opposed by Jean-Marie Viallon, of the Sainte-Geneviève Library in Paris, who thought that decimal hours, equal to 2.4 old hours, were too long, and that 100 centidays were too many, and proposed dividing two halves of the day into 10 new hours each, for a total of 20 per day, and that simply changing the numbers on watch dials from 12 ...
The time is usually based on a 12-hour clock. A method to solve such problems is to consider the rate of change of the angle in degrees per minute. The hour hand of a normal 12-hour analogue clock turns 360° in 12 hours (720 minutes) or 0.5° per minute. The minute hand rotates through 360° in 60 minutes or 6° per minute. [1]
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In C, the functions strcmp and memcmp perform a three-way comparison between strings and memory buffers, respectively. They return a negative number when the first argument is lexicographically smaller than the second, zero when the arguments are equal, and a positive number otherwise.