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Dogfight 1942 is a combat flight simulation action video game both developed and published by City Interactive Games. The game was released on September 5, 2012, worldwide, for the Xbox 360 and PlayStation 3 and on September 21, 2012, worldwide, for Windows via Steam. The game is based on various battles taking place during World War II.
Microsoft Combat Flight Simulator: WWII Europe Series is the first version of all three combat flight simulation games from Microsoft. It was released on 28 October 1998 and it is set in the European Theatre of World War II. This game spawned two sequels: Combat Flight Simulator 2 in 2000 and Combat Flight Simulator 3: Battle for Europe in 2002.
Combat Wings is a World War II combat flight simulation video game series both developed and published by City Interactive Games.. The first game was World War II: Pacific Heroes, which was released on April 6, 2004, in Europe for Microsoft Windows and the latest game from the series is Dogfight 1942, which was released on September 5, 2012, worldwide, for the Xbox 360 and PlayStation 3.
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World War II: Panzer Claws (aka. Frontline Attack: War Over Europe) (2002) World War II: Frontline Command (2003) Panzer Claws II (2004) Great Battles of WWII: Stalingrad (2004) Super Army (2005) Frontline: Fields of Thunder (2007) Panzer Tactics DS (2007) Talvisota: Icy Hell (2007) World War II: General Commander (2008) (2009 digital release ...
War Thunder is a 2013 free-to-play vehicular combat multiplayer video game produced by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S, Oculus, and Vive.
[1] [2] The game includes an air combat flight simulator as well as a simulator for tanks and other ground vehicles and inspired a fan cult and conventions, and a book titled WarBirds: The Story So Far. [3] Following 1999's WarBirds II, WarBirds III was released for Mac and PC in 2002.
Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. [1] Free-to-play games have also been widely criticized as "pay-to-win"—that is, that players can generally pay to obtain competitive or power advantages over other players. There are several kinds of free-to-play business models.