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Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [4] [5]
There are two forms of gamification: structural, which means no changes to subject matter, and the altered content method that adds subject matter. [5] Games applied in learning can be considered serious games, or games where the learning experience is centered around serious stories. A serious story needs to be both "impressive in quality" and ...
Instructional scaffolding is the support given to a student by an instructor throughout the learning process. This support is specifically tailored to each student; this instructional approach allows students to experience student-centered learning, which tends to facilitate more efficient learning than teacher-centered learning.
Spaced repetition is a method where the subject is asked to remember a certain fact with the time intervals increasing each time the fact is presented or said. If the subject is able to recall the information correctly the time is doubled to further help them keep the information fresh in their mind to recall in the future.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Formal cooperative learning is structured, facilitated, and monitored by the educator over time and is used to achieve group goals in task work (e.g. completing a unit). Any course material or assignment can be adapted to this type of learning, and groups can vary from 2-6 people with discussions lasting from a few minutes up to an entire period.
Maintaining and nurturing connections is needed to facilitate continuous learning. When the interaction time between the actors of a learning environment is not enough, the learning networks cannot be consolidated. Perceiving connections between fields, ideas and concepts is a core skill. Currency (accurate, up-to-date knowledge) is the intent ...
Transformative learning is the cognitive process of effecting change in a frame of reference. [44] A frame of reference defines our view of the world. The emotions are often involved. [45] Adults have a tendency to reject any ideas that do not correspond to their particular values, associations and concepts. [44]