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There’s probably a better example with a Command with a less contentious word than betray, but you get my drift. This is also going to be DM dependent. My personal take is that in D&D 5e, when they say ‘harm’, they generally mean ‘hitpoint damage’.
\$\begingroup\$ I once had a player cast command and say "autodefenestrate" to a guy standing next to a window. The window led to a balcony, so after looking up the word, I let it happen, but told the player that if I have to look up the word for command again, the spell fails. \$\endgroup\$ –
The description of the command spell doesn't list the effects of a "Sleep" command, but it does say: Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.
Upcasting for more targets is super powerful and efficient. E.g. a 10th level caster that has a summon or CC up, using a 3rd level slot to Command 3 monsters to go prone for a round is really really good I'm playing a wizard and took Command with Fey Touched. That spell basically won the party some combats, most recently in a 10th level one shot
D&D 5E doesn't have explicit rules for language volume, so this will depend on DM interpretation. However, command doesn't specify whether the command itself must be audible, or whether the target must be able to hear. And so this is a situation where D&D 5E is famously ambiguous and lets the DM adjudicate how the mechanics are resolved.
The spell still won't force the target to injure themselves, so any attempt to sneak direct self-harm in there doesn't fly. Additionally, the command can easily be considered unactionable by the DM: if there are no commands to obey right when the spell takes effect, then they try and fail to obey and then the spell is done.
No, Command isn't a charm and wouldn't trigger Fey Ancestry. Spells themselves aren't classified as charms under any technical game term. They are categorized by the eight schools of magic found on page 203 of the PHB. Fey Ancestry and (almost) anything that mentions being Charmed is referring to the charmed condition found on page 290 of the PHB.
\$\begingroup\$ To address your point about perceiving a command spell whose verbal component was the command word: as DM I get around this by saying that the command word is the verbal component (which allows players some cool roleplay moments by working the word into a sentence) but stating that the command word is accompanied by some special effect (like otherwordly echoes, or a deep ...
(Side Note: the most powerful undead you can permanently control with Command Undead is an Ancient White Dracolich, as its Intelligence is only 10. However, they still have a massive bonus and advantage to the save, so have a plan if you try and control it, because you only get one shot at it.)
In D&D 5e, appendages like hands and sometimes tails or pseudopods, are used to "hold" an object. (Presumably a creature could also hold an object in its mouth.) There do not appear to be any published instances of "holding" an object by wearing it, therefor there is no reason to believe the intent is for worn items to be dropped: Worn items ...