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Features a turn-based strategic layer & real-time tactical layer. [92] 2008: Sins of a Solar Empire: Ironclad: Futuristic: Outer Space: WIN: Described as a "full-on, seamless union of an empire building game with real-time tactical combat." [93] 2008: Sudden Strike 3: Fireglow: Historical: World War II: WIN: Sequel to Sudden Strike 2. 2008 ...
This is a selected list of massively multiplayer online real-time strategy games. MMORTSs are large multi-user games that take place in perpetual online worlds with hundreds or thousands of other players.
This is an index of real-time strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. Information regarding date of release, developer, platform, setting and notability is provided when available.
Citadels (video game) The Civil War (video game) Codename: Panzers – Cold War; Cold War Conflicts; Command & Conquer; Command & Conquer (1995 video game) Command & Conquer (cancelled video game) Command & Conquer 3: Tiberium Wars; Command & Conquer Remastered Collection; Command & Conquer: Generals; Command & Conquer: Generals – Zero Hour
A strategy game of world domination and robotic combat CyClones: 1994: DOS A science-fiction action game [12] Cytron Masters: 1982: AppII, ATR A strategy video game, a predecessor to the real time strategy game genre Dark Colony: 1997: Win, Mac A sci-fi real-time strategy game Dark Legions: 1994: DOS An action strategy video game; similar to ...
Massively multiplayer online real-time strategy games are mostly subscription-based virtual worlds for thousands of players to interact together. See also the list of MMORTSs Pages in category "Massively multiplayer online real-time strategy games"
Typical real-time strategy titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, [3] instead focusing on tactical and operational aspects of warfare such as unit formations or the exploitation of terrain for tactical advantage.
Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, [1] but allow all players to play simultaneously, in "real time." By contrast, in turn-based strategy (TBS) games, players take turns to play.