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  2. Computing education - Wikipedia

    en.wikipedia.org/wiki/Computing_education

    In many countries, there is a significant gender gap in computer science education. In 2015, 15.3% of computer science students graduating from non-doctoral granting institutions in the US were women while at doctoral granting institutions, the figure was 16.6%. [27] The number of female PhD recipients in the US was 19.3% in 2018. [28]

  3. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    1.4 Computer science. 1.5 ... that is computer software whose primary purpose is teaching or self ... of America - a game that teaches geography to children;

  4. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...

  5. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    In education, virtual learning environments are simulated experiences which utilize the pedagogical strategies of instructional modeling and role playing for the teaching of new concepts. The environment in which the experiences are presented is a virtual one often accessed via a computer or other video projection interface.

  6. List of educational programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_educational...

    Lisp is the second oldest family of programming languages in use today and as such has many dialects and implementations with a wide range of difficulties. Lisp was originally created as a practical mathematical notation for computer programs, based on lambda calculus, which makes it particularly well suited for teaching theories of computing.

  7. Futurekids - Wikipedia

    en.wikipedia.org/wiki/Futurekids

    The “Innovation and Best Practice Project” on information and communication technology conducted in Adelaide, South Australia, found that "the Futurekids’ curriculum engenders authentic learning and student engagement."

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  9. Nichole Pinkard - Wikipedia

    en.wikipedia.org/wiki/Nichole_Pinkard

    The project is designed to support "organizations, educators and researchers in learning best practices to help develop our youths’ technical, creative, and analytical skills." [9] The DYN model begins with sixth to eighth-grade education and focuses on mandatory in-school media arts classes and optional after-school programs. The model is ...