Search results
Results from the WOW.Com Content Network
Battle Game in 5 Seconds (Japanese: 出会って5秒でバトル, Hepburn: Deatte Go-byō de Batoru), also known as Battle in 5 Seconds After Meeting, is a Japanese manga series written by Saizō Harawata and illustrated by Kashiwa Miyako.
5-fungo no Sekai (5分後の世界, "The World After Five Minutes") is a Japanese manga series written and illustrated by Hiroshi Fukuda . It was serialized in Shogakukan 's shōnen manga magazine Weekly Shōnen Sunday from April 2018 to September 2019, with its chapters collected in seven tankōbon volumes.
For premium support please call: 800-290-4726 more ways to reach us
Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.
A Microsoft Windows version of the game was released on February 15, 2023, with, soon later, a brand collaboration with manga series Chainsaw Man that introduced characters therefrom as playable characters. [27] The game has since collaborated with the RPG Nier: Automata in September of the same year and the series Re:Zero in March 2024. [28] [29]
Fate/stay night is a Japanese visual novel game developed by Type-Moon for Windows on January 30, 2004. Initially released as an adult game, a version titled Fate/stay night Réalta Nua (Irish for "new star"), which replaced the sexual content with alternate scenes, added an extended ending scene to the Fate storyline, and featured voice actors from the 2006 anime series, was released on April ...
This is a list of episodes from the 1998 Japanese anime television series Generator Gawl. In October 2007, Professor Takuma Nekasa uncovers a gene code that will unlock our body's greatest mystery and expose mankind to its greatest threat.
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create ...