Search results
Results from the WOW.Com Content Network
Sonic Boom: Rise of Lyric [b] is a 2014 action-adventure platform video game developed by Big Red Button and published by Sega for the Wii U. [4] Along with Sonic Boom: Shattered Crystal and Sonic Boom: Fire & Ice for the Nintendo 3DS, it is a spin-off of Sega's Sonic the Hedgehog series and part of the Sonic Boom franchise, which consists of an animated television series, which the games ...
Game System(s) Developers(s) Publisher Released Adventure Time: Pirates of the Enchiridion: Windows, PlayStation 4, Xbox One, Nintendo Switch: Climax Studios: Outright Games ...
This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.
Riot Forge was an American video game publishing label created by Riot Games, developers of the MOBA video game League of Legends.Its purpose was to fund various critically-acclaimed indie game studios to create spin-off games in the fictional universe of Runeterra, generally centered around one or more of the series' playable characters, or Champions.
Sophisticated applications allow savvy users to write custom shaders in a shading language such as HLSL or GLSL, though increasingly node-based material editors that allow a graph-based workflow with native support for important concepts such as light position, levels of reflection and emission and metallicity, and a wide range of other math ...
Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles.It was founded in September 2006 by Brandon Beck and Marc Merrill to develop League of Legends and went on to develop several spin-off games and the unrelated first-person shooter game Valorant.
Serenity Forge LLC is an American video game developer and publisher based in Boulder, Colorado. [1] The studio was founded in 2014 by Zhenghua "Z" Yang. [2] History
The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.