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Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.
Wikipedia:Random page patrol; Wikipedia:Random pages test; Wikipedia:Wiki-Link Game – fun with the Random article feature; Wikipedia:Enhanced Random Article – custom script; randomlink.js – tool to follow a random link or go to a random page in a category, list or WikiProject; Special:RandomInCategory; Template:Random page in category
Video games based on anime and manga also known as anime-based games, this is a list of computer and video games that are based on manga or anime properties. The list does not include games based on western cartoons , which are separately listed at List of video games based on cartoons .
Atri: My Dear Moments (stylized as ATRI -My Dear Moments-) is a 2020 visual novel game developed by Frontwing and Makura (枕) who are especially known for creating The Fruit of Grisaia visual novel, written by Asuta Konno who also wrote the If My Heart Had Wings visual novel [1] and published by Aniplex.exe, a brand of Japanese anime and music production company Aniplex.
Short Peace: Ranko Tsukigime's Longest Day, known in Japan as Short Peace: Tsukigime Ranko no Ichiban Nagai Hi, [a] is a side-scrolling platform game directed by Yohei Kataoka and published by Bandai Namco Games for the PlayStation 3. [13] The game's story was written by Goichi Suda. The game follows the titular heroine, a schoolgirl-assassin ...
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create ...
A scene generator is a computer model that creates a world representation using phenomenology, physics, and behavioral models, to achieve a useful rendition of the domain of interest. [1] Usually found associated with the synthetic modeling of electro-magnetic spectral domains like Optical (Visible, IR, [ 2 ] UV) or Radio Frequency.