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  2. Elliptic curve point multiplication - Wikipedia

    en.wikipedia.org/wiki/Elliptic_curve_point...

    Example: 100P can be written as 2(2[P + 2(2[2(P + 2P)])]) and thus requires six point double operations and two point addition operations. 100P would be equal to f(P, 100) . This algorithm requires log 2 ( d ) iterations of point doubling and addition to compute the full point multiplication.

  3. C mathematical functions - Wikipedia

    en.wikipedia.org/wiki/C_mathematical_functions

    These functions can be used to control a variety of settings that affect floating-point computations, for example, the rounding mode, on what conditions exceptions occur, when numbers are flushed to zero, etc. The floating-point environment functions and types are defined in <fenv.h> header (<cfenv> in C++).

  4. C++ string handling - Wikipedia

    en.wikipedia.org/wiki/C++_string_handling

    The std::string class is the standard representation for a text string since C++98. The class provides some typical string operations like comparison, concatenation, find and replace, and a function for obtaining substrings. An std::string can be constructed from a C-style string, and a C-style string can also be obtained from one. [7]

  5. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic.

  6. C string handling - Wikipedia

    en.wikipedia.org/wiki/C_string_handling

    The length of a string is the number of code units before the zero code unit. [1] The memory occupied by a string is always one more code unit than the length, as space is needed to store the zero terminator. Generally, the term string means a string where the code unit is of type char, which is exactly 8 bits on all modern machines.

  7. const (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Const_(computer_programming)

    For example, in C, int const x = 1; declares an object x of int const type – the const is part of the type, as if it were parsed "(int const) x" – while in Ada, X: constant INTEGER:= 1_ declares a constant (a kind of object) X of INTEGER type: the constant is part of the object, but not part of the type. This has two subtle results.

  8. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    Karatsuba multiplication of az+b and cz+d (boxed), and 1234 and 567 with z=100. Magenta arrows denote multiplication, amber denotes addition, silver denotes subtraction and cyan denotes left shift. (A), (B) and (C) show recursion with z=10 to obtain intermediate values. The Karatsuba algorithm is a fast multiplication algorithm.

  9. Arbitrary-precision arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arbitrary-precision_arithmetic

    The computer may also offer facilities for splitting a product into a digit and carry without requiring the two operations of mod and div as in the example, and nearly all arithmetic units provide a carry flag which can be exploited in multiple-precision addition and subtraction. This sort of detail is the grist of machine-code programmers, and ...