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  2. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    The computer has access to graphics and other functions students can use to express their creativity. Among other tools that have been noted as being effective as a way of technology integration are overhead projectors, student response clickers, podcasts, digital cameras, smart phones, tablets, digital media, and blogs. Other examples of ...

  3. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! users gather around a common screen such as an interactive whiteboard, projector, or a computer monitor. The site can also be used through screen-sharing tools, [21] like Zoom or Google Meet. [22] The game design is such that the players are required to frequently look up from their devices.

  4. Comparison of web conferencing software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_web...

    If the remote control software package supports audio transfer, the playback software can run on the remote computer, while the music can be heard from the local computer, as though the software were running locally. Co-Browsing: the navigation of the Web by several people accessing the same web pages at the same time. When session leader ...

  5. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Students can be invited to join a class through a private code or be imported automatically from a school domain. Each class creates a separate folder in the respective user's Google Drive, where the student can submit work to be graded by a teacher. Teachers can monitor each student's progress by reviewing the revision history of a document ...

  6. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    ClassDojo allows students, teachers and families to communicate. [17] [37] To use ClassDojo, teachers register for a free account and create "classes" with their students. [38] [37] They can give students feedback for various skills in class. These are customizable, and teachers can change the skills to adapt to the needs of the class or of the ...

  7. Lecture recording - Wikipedia

    en.wikipedia.org/wiki/Lecture_recording

    Lecture recording refers to the process of recording and archiving the content of a lecture, conference, or seminar. [1] It consists of hardware and software components that work in synergy to record the audio and visual components of the lecture. It is widely used in universities and higher education in the UK and Australia to provide support ...

  8. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  9. Web conferencing - Wikipedia

    en.wikipedia.org/wiki/Web_conferencing

    End users can communicate directly with the presenter using real-time chat technology and other Web-based collaboration tools." In June 1998, PlaceWare 2.0 Conference Center was released, allowing up to 1000 live attendees in a meeting session. [25] In February 1999, ActiveTouch announced WebEx Meeting Center and the webex.com website.

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