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  2. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode. In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. [ 1 ][ 2 ] Although pseudocode shares features with regular programming ...

  3. Alpha–beta pruning - Wikipedia

    en.wikipedia.org/wiki/Alpha–beta_pruning

    O {\displaystyle O\left ( {\sqrt {b^ {d}}}\right)} Alpha–beta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree. It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games (Tic-tac-toe, Chess, Connect 4, etc.).

  4. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Animated example of a depth-first search For the following graph: a depth-first search starting at the node A, assuming that the left edges in the shown graph are chosen before right edges, and assuming the search remembers previously visited nodes and will not repeat them (since this is a small graph), will visit the nodes in the following ...

  5. Trie - Wikipedia

    en.wikipedia.org/wiki/Trie

    Each complete English word has an arbitrary integer value associated with it. In computer science, a trie (/ ˈtraɪ /, / ˈtriː /), also called digital tree or prefix tree, [ 1 ] is a type of search tree: specifically, a k -ary tree data structure used for locating specific keys from within a set. These keys are most often strings, with links ...

  6. Principal variation search - Wikipedia

    en.wikipedia.org/wiki/Principal_variation_search

    Principal variation search. Principal variation search (sometimes equated with the practically identical NegaScout) is a negamax algorithm that can be faster than alpha–beta pruning. Like alpha–beta pruning, NegaScout is a directional search algorithm for computing the minimax value of a node in a tree. It dominates alpha–beta pruning in ...

  7. Viterbi algorithm - Wikipedia

    en.wikipedia.org/wiki/Viterbi_algorithm

    Viterbi algorithm. The Viterbi algorithm is a dynamic programming algorithm for obtaining the maximum a posteriori probability estimate of the most likely sequence of hidden states—called the Viterbi path —that results in a sequence of observed events. This is done especially in the context of Markov information sources and hidden Markov ...

  8. Shunting yard algorithm - Wikipedia

    en.wikipedia.org/wiki/Shunting_yard_algorithm

    O ( n ) {\displaystyle O (n)} In computer science, the shunting yard algorithm is a method for parsing arithmetical or logical expressions, or a combination of both, specified in infix notation. It can produce either a postfix notation string, also known as Reverse Polish notation (RPN), or an abstract syntax tree (AST). [1]

  9. Cuckoo hashing - Wikipedia

    en.wikipedia.org/wiki/Cuckoo_hashing

    Cuckoo hashing is a form of open addressing in which each non-empty cell of a hash table contains a key or key–value pair. A hash function is used to determine the location for each key, and its presence in the table (or the value associated with it) can be found by examining that cell of the table. However, open addressing suffers from ...