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  2. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode. In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. [ 1 ][ 2 ] Although pseudocode shares features with regular programming ...

  3. Boyer–Moore–Horspool algorithm - Wikipedia

    en.wikipedia.org/wiki/Boyer–Moore–Horspool...

    In computer science, the Boyer–Moore–Horspool algorithm or Horspool's algorithm is an algorithm for finding substrings in strings. It was published by Nigel Horspool in 1980 as SBM. [1] It is a simplification of the Boyer–Moore string-search algorithm which is related to the Knuth–Morris–Pratt algorithm. The algorithm trades space for ...

  4. Duck typing - Wikipedia

    en.wikipedia.org/wiki/Duck_typing

    Type systems. In computer programming, duck typing is an application of the duck test —"If it walks like a duck and it quacks like a duck, then it must be a duck"—to determine whether an object can be used for a particular purpose. With nominative typing, an object is of a given type if it is declared as such (or if a type's association ...

  5. Floyd–Warshall algorithm - Wikipedia

    en.wikipedia.org/wiki/Floyd–Warshall_algorithm

    The Floyd–Warshall algorithm is an example of dynamic programming, and was published in its currently recognized form by Robert Floyd in 1962. [3] However, it is essentially the same as algorithms previously published by Bernard Roy in 1959 [4] and also by Stephen Warshall in 1962 [5] for finding the transitive closure of a graph, [6] and is closely related to Kleene's algorithm (published ...

  6. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  7. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    Optimal. yes (for unweighted graphs) In computer science, iterative deepening search or more specifically iterative deepening depth-first search[1] (IDS or IDDFS) is a state space /graph search strategy in which a depth-limited version of depth-first search is run repeatedly with increasing depth limits until the goal is found.

  8. Ramer–Douglas–Peucker algorithm - Wikipedia

    en.wikipedia.org/wiki/Ramer–Douglas–Peucker...

    Ramer–Douglas–Peucker algorithm. The Ramer–Douglas–Peucker algorithm, also known as the Douglas–Peucker algorithm and iterative end-point fit algorithm, is an algorithm that decimates a curve composed of line segments to a similar curve with fewer points. It was one of the earliest successful algorithms developed for cartographic ...

  9. Conditional (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Conditional_(computer...

    A nested if–then–else flow diagram. In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a condition.