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A large tape library, with tape cartridges placed on shelves in the front, and a robotic arm moving in the back.Visible height of the library is about 180 cm. The nearline storage system knows on which volume (cartridge) the data resides, and usually asks a robot to retrieve it from this physical location (usually: a tape library or optical jukebox) and put it into a tape drive or optical disc ...
The four classes, Multi-Regional Storage, Regional Storage, Nearline Storage, and Coldline Storage, differ in their pricing, minimum storage durations, and availability. [5] Interoperability - Google Cloud Storage is interoperable with other cloud storage tools and libraries that work with services such as Amazon S3 and Eucalyptus Systems. [6]
Tertiary storage or tertiary memory [7] is a level below secondary storage. Typically, it involves a robotic mechanism which will mount (insert) and dismount removable mass storage media into a storage device according to the system's demands; such data are often copied to secondary storage before use. It is primarily used for archiving rarely ...
Off-line bulk storage – Tertiary and Off-line storage. This is a general memory hierarchy structuring. Many other structures are useful. For example, a paging algorithm may be considered as a level for virtual memory when designing a computer architecture, and one can include a level of nearline storage between online and offline storage.
This makes it possible for multiple users on multiple machines to share files and storage resources. Distributed file systems differ in their performance, mutability of content, handling of concurrent writes, handling of permanent or temporary loss of nodes or storage, and their policy of storing content.
Infrastructure as a service is taking the physical hardware and going completely virtual (e.g. all servers, networks, storage, and system management all existing in the cloud). This is the equivalent to infrastructure and hardware in the traditional (non-cloud computing) method running in the cloud.
To optimize storage costs, cold data can be stored on lower performing and less expensive storage media. [2] For example, solid state disks may be used for storing hot data, while cold data can be moved to hard drives , optical discs , tapes , or migrated to cloud storage .
Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.