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  2. Viewing frustum - Wikipedia

    en.wikipedia.org/wiki/Viewing_frustum

    A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum [1] or view frustum [2] is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.

  3. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    If the normal of the viewing plane (the camera direction) is parallel to one of the primary axes (which is the x, y, or z axis), the mathematical transformation is as follows; To project the 3D point , , onto the 2D point , using an orthographic projection parallel to the y axis (where positive y represents forward direction - profile view ...

  4. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    An isometric view of an object can be obtained by choosing the viewing direction such that the angles between the projections of the x, y, and z axes are all the same, or 120°. For example, with a cube, this is done by first looking straight towards one face.

  5. Fortune's algorithm - Wikipedia

    en.wikipedia.org/wiki/Fortune's_algorithm

    As Fortune describes in ref., [1] a modified version of the sweep line algorithm can be used to construct an additively weighted Voronoi diagram, in which the distance to each site is offset by the weight of the site; this may equivalently be viewed as a Voronoi diagram of a set of disks, centered at the sites with radius equal to the weight of the site. the algorithm is found to have ...

  6. SolveSpace - Wikipedia

    en.wikipedia.org/wiki/SolveSpace

    A workplane is plane with an origin for the new sketch where the SolveSpace draws entities. Users can make it active and draw basic primitives such as lines, circles, arcs, dots, and other points of references on the workplane, and constrain them to specific dimensions and relations. [15] SolveSpace can split intersecting entities via a ...

  7. Distance from a point to a plane - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    In Euclidean space, the distance from a point to a plane is the distance between a given point and its orthogonal projection on the plane, the perpendicular distance to the nearest point on the plane.

  8. Top 5 nursing trends shaping health care in 2025 - AOL

    www.aol.com/top-5-nursing-trends-shaping...

    Vivian Health examines five trends that could redefine nurses' roles, enhance patient care, and alter the entire healthcare system in 2025 and beyond.

  9. Signed distance function - Wikipedia

    en.wikipedia.org/wiki/Signed_distance_function

    In mathematics and its applications, the signed distance function or signed distance field (SDF) is the orthogonal distance of a given point x to the boundary of a set Ω in a metric space (such as the surface of a geometric shape), with the sign determined by whether or not x is in the interior of Ω.