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Clash Royale is a real-time strategy video game developed and published by Supercell. [1] The game combines elements from collectible card games, tower defense, and multiplayer online battle arena. [2] [3] [4] The game was released globally on March 2, 2016. [5] [6] Clash Royale reached $1 billion in revenue in less than a year on the market. [7]
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An auto battler, also known as auto chess, is a subgenre of strategy video games that typically feature chess-like elements where players place characters on a grid-shaped battlefield during a preparation phase, who then fight the opposing team's characters without any further direct input from the player.
Most roguelike deck-building games present the player with one or more pre-established deck of cards that are used within the game, typically in turn-based combat. [1] As the player progresses through the game, they gain the ability to add cards to this deck, most often through either a choice of one or more random reward cards, or sometimes through an in-game shop.
While StarCraft: The Board Game (published in 2007) was the first deck-building game, [citation needed] Dominion was the first popular deck-building game that set the standard for the genre. [ 5 ] [ 6 ] Its popularity spurred the creation of many others, including Thunderstone , Ascension: Chronicle of the Godslayer , [ 7 ] Legendary (based on ...
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Sensor Tower reported that the highest-grossing mobile games were the free-to-play titles Monster Strike, Honor of Kings, Fate/Grand Order, Clash Royale, and Candy Crush Saga. [10] The top-grossing mobile games in the United States were Candy Crush Saga, Game of War: Fire Age, Clash of Clans, Mobile Strike, and Clash Royale. [10]
In general, the design philosophy of the MOBA genre has moved away from constructing structures, army building, and controlling additional units in favor of hero-centric gameplay. [24] However, some MOBA games have certain heroes which control a few specialized units, [ 31 ] but not on a massive scale commonly found in RTS games. [ 24 ]