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A self-balancing scooter (also hoverboard, self-balancing board, segway, [1] swegway or electric scooter board) is a self-balancing personal transporter consisting of two motorized wheels connected to a pair of articulated pads on which the rider places their feet. The rider controls the speed by leaning forward or backward, and direction of ...
The player controlling the goats moves first, by placing a goat onto a free intersection on the board. Tigers may move along the lines from one intersection to another. Once all of the goats have been placed on the board, goats must move in the same fashion as the tigers, one intersection to another. Moves alternate between players.
After the events, Jim and Linda, now free from Malfeitor's influence, resume their lives and marry each other. Their landlady, Mrs. Moses, finds the board while cleaning out the home with her granddaughter, and wonders if it still works. The board is thrown into a box, where its planchette moves to the word "yes" by itself.
The pieces move and capture diagonally forward, until they reach the opposite end of the board, when they are crowned and can thereafter move and capture both backward and forward. As in all forms of draughts, English draughts is played by two opponents, alternating turns on opposite sides of the board.
The board moves in a motion similar to that of a snake—hence the sport's original name of snakeboarding. The rider of a snakeboard can ride the board on almost any terrain (depending on the setup and model of board) and even propel himself uphill and perform extreme stunts similar to those done by skateboarders and snowboarders.
Players alternate moving; red moves first. The right to move first does not significantly affect game play (unlike chess). Each player moves one piece per turn. A player must move a piece in their turn; there is no "pass." Two zones in the middle of the board, each 2×2, cannot be entered by either player's pieces at any time.
When moving a single piece the total of two dice the turn is taken in increments, allowing pieces to be captured along the way. For example, if a double two is rolled and an opponent's piece lies on a cream space two spaces in front of the piece you wish to move the full four, you would move the piece two, and then two again, allowing the ...
Fox games are a category of asymmetric board games for two players, where one player (the fox) attempts to catch the opponent's pieces (typically geese or sheep), while that player moves their pieces to either trap the fox or reach a destination on the board. In one variant, fox and hounds, a single fox tries to evade the other player's hounds.