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  2. Board representation (computer chess) - Wikipedia

    en.wikipedia.org/wiki/Board_representation...

    Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.

  3. Glossary of computer chess terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_chess...

    A database of moves to be played in the chess opening from the beginning of the game. These moves can be selected directly from computer storage and so they do not require search. ply A move by either white or black, hence a half move. A full move is two ply. See ply. principal variation

  4. Arimaa - Wikipedia

    en.wikipedia.org/wiki/Arimaa

    Arimaa is played on an 8×8 board with four trap squares. There are six kinds of pieces, ranging from elephant (strongest) to rabbit (weakest). Stronger pieces can push or pull weaker pieces, and stronger pieces freeze weaker pieces. Pieces can be captured by dislodging them onto a trap square when they have no orthogonally adjacent friendly ...

  5. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    Computer chess IC bearing the name of developer Frans Morsch (see Mephisto). Chess machines/programs are available in several different forms: stand-alone chess machines (usually a microprocessor running a software chess program, but sometimes as a specialized hardware machine), software programs running on standard PCs, web sites, and apps for mobile devices.

  6. Chessboard - Wikipedia

    en.wikipedia.org/wiki/Chessboard

    In contemporary chess, a digital board is a chess board connected to a computer that is capable of transmitting the moves to the computer itself: the information about the moves can be used to play a game against a chess engine, or simply to record the moves sequence of a game in automatic.

  7. El Ajedrecista - Wikipedia

    en.wikipedia.org/wiki/El_Ajedrecista

    El Ajedrecista ([el axeðɾeˈθista], English: The Chess Player) is an automaton built in 1912 by Leonardo Torres Quevedo in Madrid, [2] a pioneering autonomous machine capable of playing chess. [3] As opposed to the human-operated Mechanical Turk and Ajeeb , El Ajedrecista had a true integrated automation built to play chess without human ...

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