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PC Master Race (PCMR), or in its original phrasing Glorious PC Gaming Master Race, is an internet meme, subculture and a tongue-in-cheek term used within video game culture to describe the grandiosity and god complex associated with PC gamers when comparing themselves to console gamers.
The PC Gamer blog was started to coincide with the transfer of the PC Gamer UK site to become part of the Computer and Video Games network which incorporates all of Future plc's gaming magazines. The move brought some controversy, with many long-standing members of the forum leaving due to the new forum's cramped spacing, advertising and slow ...
A gaming computer, also known as a gaming PC, is a specialized personal computer designed for playing PC games at high standards. They typically differ from mainstream personal computers by using high-performance graphics cards , a high core-count CPU with higher raw performance and higher-performance RAM .
Ninja is the most-followed channel on Twitch. [1]The live streaming social platform Twitch launched in 2011 and is an important platform for digital entertainment. [2] [3] The distribution of followers across all of the streamers on Twitch follows the power law, [4] and is a useful metric for assessing the popularity a streamer has on the platform.
A video game console is a standardized computing device tailored for video gaming. The compact size of video game consoles allows them to be easily used in a variety of locations, making them portable. [2] Video game consoles may use one or more data storage devices, such as hard disk drives, optical discs, and memory cards for downloaded ...
Corsair Gaming, Inc. (stylized as CORSAIR) is an American computer peripherals and gaming brand headquartered in Milpitas, California. [4] Previously known as Corsair Components and Corsair Memory , [ 5 ] it was incorporated in California in January 1994 originally as Corsair Microsystems and reincorporated in Delaware in 2007. [ 5 ]
The service is the largest digital distribution platform for PC games, with an estimated 75% of the market share in 2013 according to IHS Screen Digest. [2] By 2017, game purchases through Steam totaled about US$ 4.3 billion, or at least 18% of global PC game sales according to Steam Spy. [3]
In October 2021, Valve Corporation banned blockchain games, including those using cryptocurrency and NFTs, from being hosted on its Steam digital storefront service, which is widely used for personal computer gaming. The company said this was an extension of their policy banning games that offer in-game items with real-world value.