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When the allocator is asked to free the object's memory, it just adds the slot to the containing slab's list of free (unused) slots. The next call to create an object of the same type (or allocate memory of the same size) will return that memory slot (or some other free slot) and remove it from the list of free slots.
Memory management (also dynamic memory management, dynamic storage allocation, or dynamic memory allocation) is a form of resource management applied to computer memory.The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed.
Modular operating systems such as OS-9 and most modern monolithic-kernel operating systems such as OpenVMS, Linux, FreeBSD, NetBSD, DragonFly BSD, Solaris, and AIX can dynamically load (and unload) executable kernel modules at runtime. This modularity of the operating system is at the binary (image) level and not at the architecture level.
SLUB (the unqueued slab allocator [1]) is a memory management mechanism intended for the efficient memory allocation of kernel objects which displays the desirable property of eliminating fragmentation caused by allocations and deallocations. The technique is used to retain allocated memory that contains a data object of a certain type for ...
In minimal microkernel just some very basic policies are included, [29] and its mechanisms allows what is running on top of the kernel (the remaining part of the operating system and the other applications) to decide which policies to adopt (as memory management, high level process scheduling, file system management, etc.).
In computer science, region-based memory management is a type of memory management in which each allocated object is assigned to a region. A region, also called a zone , arena , area , or memory context , is a collection of allocated objects that can be efficiently reallocated or deallocated all at once.
Other languages, such as C and C++, were designed for use with manual memory management, but have garbage-collected implementations available. Some languages, like Ada, Modula-3, and C++/CLI, allow both garbage collection and manual memory management to co-exist in the same application by using separate heaps for collected and manually managed ...
Stacks in computing architectures are regions of memory where data is added or removed in a last-in-first-out (LIFO) manner. In most modern computer systems, each thread has a reserved region of memory referred to as its stack. When a function executes, it may add some of its local state data to the top of the stack; when the function exits it ...