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The Bresenham Line-Drawing Algorithm by Colin Flanagan; National Institute of Standards and Technology page on Bresenham's algorithm; Calcomp 563 Incremental Plotter Information; Bresenham Algorithm in several programming languages; The Beauty of Bresenham’s Algorithm — A simple implementation to plot lines, circles, ellipses and Bézier curves
In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers. On such media, line drawing requires an approximation (in nontrivial cases). Basic algorithms rasterize lines in one color.
A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]
Bresenham's line algorithm, developed in 1962, is his most well-known innovation. It determines which points on a 2-dimensional raster should be plotted in order to form a straight line between two given points, and is commonly used to draw lines on a computer screen. It is one of the earliest algorithms discovered in the field of computer ...
Graphics suite; Heightfield; Hidden face removal; Hidden line removal; High-dynamic-range rendering; Isometric projection; Lathe (graphics) Line drawing algorithm; Linear perspective; Mesh generation; Motion blur; Orthographic projection. Orthographic projection (geometry) Orthogonal projection; Perspective (graphical) Phong reflection model ...
Algorithms used in Computer graphics. See also Category:Computer graphics data structures . Wikimedia Commons has media related to Computer graphic algorithms .
2. In my opinion the animated image that is a screen capture of someone's unique implementation of Bresenham's line algorithm is unhelpful. 3. The method to generalize the algorithm to all 8 octants can be simplified and presented more clearly. 72.229.111.192 20:30, 24 May 2017 (UTC) Regarding point 1: It's still wrong.
Pixels at the line ends are handled separately. Lines less than one pixel long are handled as a special case. An extension to the algorithm for circle drawing was presented by Xiaolin Wu in the book Graphics Gems II. Just as the line drawing algorithm is a replacement for Bresenham's line drawing algorithm, the circle drawing algorithm is a ...