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The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]
The Dungeons & Dragons Basic Set was revised in 1983 by Frank Mentzer as Dungeons & Dragons Set 1: Basic Rules.Between 1983 and 1985, this system was revised and expanded by Mentzer as a series of five boxed sets, including the Basic Rules, Expert Rules (supporting character levels 4 through 14), [1] Companion Rules (supporting levels 15 through 25), [2] Master Rules (supporting levels 26 ...
The Dungeon Master's Design Kit was designed by Harold Johnson and Aaron Allston, with a cover by Keith Parkinson and interior illustrations by George Barr. [1] It was published by TSR in 1988 as three 32-page books and an outer folder. [1] It was edited by Christopher Mortika. [2]
On October 19, 2010, Dungeon Master's Kit was published and was written by James Wyatt and Jeremy Crawford. [1] The box set was designed as the next step for Dungeon Masters after the Dungeons & Dragons Starter Set (2010) as part of the revamp of 4th edition. [2]
Dungeon Master's Guide 2 was written by Greg Gorden, Robin D. Laws, and Mike Mearls, and published on September 19, 2009.The 224-page hardcover book features art by Steve Argyle, Ryan Barger, Kerem Beyit, Zoltan Boros, Julie Dillon, Brian "Chippy" Dugan, Vincent Dutrait, Jason Engle, Randy Gallegos, Tomas Giorello, Ralph Horsley, Mari Kolkowsky, Howard Lyon, Raven Mimura, Lucio Parrillo, Wayne ...
The Dungeon Master's Guide II introduces Dungeon Masters to various types of people who enjoy the D&D game, and it explains what they enjoy. Examples include: Brilliant planner—A leader-type who is happiest when planning for the night's adventure; Cool guy—Player who likes to get cool powers and cool weapons
Berin Kinsman reviewed the set in the February 1992 issue of White Wolf magazine. [2] He rated the product as a 4 out of a possible 5. [2] He stated that it provided good value for the cost and "For those veteran gamers looking for a challenge, or anyone looking for something different, Dark Sun is worth checking out."
The Dungeons & Dragons Adventure Game is the name of two companion accessories to the second and third editions of the Dungeons & Dragons fantasy role-playing game.Designed as simpler, stand-alone versions of Dungeons & Dragons, they feature a simplified ruleset, but with character progression that parallels the standard game.