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Hugging Face, Inc. is an American company incorporated under the Delaware General Corporation Law [1] and based in New York City that develops computation tools for ...
Dataset name Brief description Preprocessing Instances Format Default task Created (updated) Reference Creator Aff-Wild 298 videos of 200 individuals, ~1,250,000 manually annotated images: annotated in terms of dimensional affect (valence-arousal); in-the-wild setting; color database; various resolutions (average = 640x360)
The cloud computing arm of Alphabet Inc said on Thursday it had formed a partnership with startup Hugging Face to ease artificial intelligence (AI) software development in the company's Google Cloud.
In computer vision and computer graphics, the 3D Face Morphable Model (3DFMM) is a generative technique for modeling textured 3D faces. [1] The generation of new faces is based on a pre-existing database of example faces acquired through a 3D scanning procedure.
Researchers from Hugging Face and Carnegie Mellon University reported in a 2023 paper that generating one thousand 1024×1024 images using Stable Diffusion's XL 1.0 base model requires 11.49 kWh of energy and generates 1,594 grams (56.2 oz) of carbon dioxide, which is roughly equivalent to driving an average gas-powered car a distance of 4.1 ...
Shape descriptors can be classified by their invariance with respect to the transformations allowed in the associated shape definition. Many descriptors are invariant with respect to congruency, meaning that congruent shapes (shapes that could be translated, rotated and mirrored) will have the same descriptor (for example moment or spherical harmonic based descriptors or Procrustes analysis ...
The secondary infringement claim revolves around whether the pre-trained Stable Diffusion software, made available in the UK through platforms like GitHub, HuggingFace, and DreamStudio, constitutes an "article" under sections 22 and 23 of the CDPA. The court will decide whether the term "article" can encompass intangible items such as software ...
In 1978 Jim Blinn described how the normals of a surface could be perturbed to make geometrically flat faces have a detailed appearance. [2] The idea of taking geometric details from a high polygon model was introduced in "Fitting Smooth Surfaces to Dense Polygon Meshes" by Krishnamurthy and Levoy, Proc. SIGGRAPH 1996, [3] where this approach was used for creating displacement maps over nurbs.