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Each creature must be kept alive by feeding. The method of feeding depends on the type of fish to be fed. For example, guppies eat fish food bought by the player, and carnivores eat little guppies. [5] In addition to feeding the fish, the player must protect them from aliens that periodically enter the tank and attempt to eat them.
Feeding Frenzy 2: Shipwreck Showdown is an arcade-style video game by American developer Sprout Games involving the marine food chain. It is the sequel to the 2004 game Feeding Frenzy. The game was developed and published by PopCap Games on March 15, 2006. It is also included in the PlayStation 3 retail version of Bejeweled 3, along with Zuma.
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A pet-raising simulation (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. . These games are software implementations of digital p
In Feeding Frenzy, players control a hungry marine predator intent on munching as many other fish as possible.During the course of the game's 40 levels, they switch off between 5 marine animals, with the last eight levels having them play as Orville the Orca, and the last level being a 'boss battle' against the "Shark King", a great white shark.
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The object was to decide which fish to eat, while trying to survive and avoid other enemies; such as otters, ospreys, and bait from fishermen. When simply exploring, the player could select from six different species of fish, such as Mackinaw Trout, Whitefish, or Rainbow Trout; however, when playing for points, the computer randomly assigned ...
Hungry Shark revolves around the player, a lone shark, consuming various marine species to grow in size until the subsequent, more powerful sharks are unlocked. The number of species the player is able to consume depends on the strength of the shark; for instance, a reef shark cannot eat lionfish, but a great white shark is able to, or a megamouth shark (Hungry Shark World) is unable to eat ...