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[[Category:Dungeons & Dragons templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Dungeons & Dragons templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Download as PDF; Printable version; In other projects ... This template should be used for all Dungeons & Dragons articles which focus on a book or other physical ...
The 127-page book has slightly more halfling coverage. [1] Both sections cover "gods and myth, racial divisions, culture, character kits, and a typical village". [1] Reviewer Eisenbeis noted that due to an oversight "the powers acquired by the priests of each deity are not given", which is necessary for gameplay. [1]
Halflings have long been one of the playable humanoid races in Dungeons & Dragons (D&D), [2] starting with the original 1974 Men & Magic, [5] where the term hobbit was used. [2] Later editions of the original D&D box set began using the name halfling as an alternative to hobbit [6] for legal reasons. [7]
He rules a city-state that shares his name. [ 1 ] : 15 Also called the Shadow King for his reclusive nature, preferring arcane scholarship to the actual governance of his city-state. [ 1 ] : 59 In the 2nd and 3rd editions Nibenay previously left the ruling of his city-state to his exclusively female templars but took a more active role after ...
Neo-Punic refers to the dialect of Punic spoken after the fall of Carthage and after the Roman conquest of the former Punic territories in 146 BC. The dialect differed from the earlier Punic language, as is evident from divergent spelling compared to earlier Punic and by the use of non-Semitic names, mostly of Libyco-Berber or Iberian origin.
Based on the Dungeons & Dragons rules, and using the Player's Handbook as a basis, Midnight alters the standard rules in some fundamental ways. Magic is more difficult to cast and harder to learn, the magic system has been replaced with a feat-and-spell-point-based system.
The main character of the initial Dragonlance series, Tanis Half-Elven, is a half-elf, as his name implies. In the Dungeons & Dragons Eberron campaign setting, half-elves consider themselves a separate people from humans and elves both and "breed true"; they bear the dragonmarks of Storm and Detection.