Search results
Results from the WOW.Com Content Network
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1] Several years later, it was published for the D&D game as a series of magazine ...
The Crystal Shard (paperback, January 1988, ISBN 978-0-88038-535-0) Streams of Silver (paperback, January 1989, ISBN 978-0-88038-672-2) The Halfling's Gem (paperback, January 1990, ISBN 978-0-88038-901-3) The Crystal Shard was the second Forgotten Realms novel ever published, and the first by R. A. Salvatore.
This 192-page book begins with a one-page introduction written from the perspective of the fictional character Khelben "Blackstaff" Arunsun.. Chapter 1: Understanding Magic, on pages 4–11, describes the nature of magic in the Forgotten Realms, including the deities who most represent magic: Mystryl, Mystra, and Midnight, Azuth, Savras, Shar, and Velsharoon.
The book is also available as a digital product through the following Wizards of the Coast licensees: D&D Beyond, Fantasy Grounds, and Roll20. A promotional, free adventure titled No Tears Over Spilled Coffee! was released on December 2 on D&D Beyond. This one-shot adventure introduces Strixhaven's ruleset for extracurricular activities and is ...
AU: December 17, 2004 [4] EU: February 11, 2005. Genre (s) Action role-playing, hack and slash. Mode (s) Single-player. Forgotten Realms: Demon Stone is an action role-playing video game released in 2004 for PlayStation 2, Xbox and Microsoft Windows. It is set in the Forgotten Realms campaign setting for Dungeons & Dragons (D&D).
Tome of Magic (abbreviated ToM[1]) is a handbook of rules and guidelines for the Dungeons & Dragons role-playing game. As its name implies, it is a supplement to be used to expand the magical options available in the game. It was first released for Advanced Dungeons & Dragons, 2nd Edition, and the name was reused for a book released for the 3rd ...
3.5 ed. adventure module Castle Ravenloft: Bill Slavicsek, Mike Mearls and Peter Lee 2010 ISBN 978-0-7869-5557-2: Wizards of the Coast D&D Adventure System board game [21] Curse of Strahd: Christopher Perkins, Tracy & Laura Hickman, Adam Lee, Richard Whitters, Jeremy Crawford March 15, 2016 ISBN 978-0-7869-6598-4: Wizards of the Coast 1-10