Search results
Results from the WOW.Com Content Network
Sep 13, 2004. #2. Yup! Undead have no special immunity to Necromantic spells, there is no reason why it would not. As a matter of fact, according to the spell description, the Ray would work on objects. You could technically weaken a cart and have it collapse under load.. or a bunch of other interesting uses.
Majuba. Jul 1, 2016, 12:45 pm. In 3.0/3.5, ray of enfeeblement didn't have a save, and was considered one of the most effective ways of ending a fight against anything based on attacking with strength. Pathfinder added a save for half the effect, balancing it out somewhat with other options.
Dec 27, 2014, 10:00 pm. CelticDragon38 wrote: The duration for Ray of Enfeeblement is 1 round/level. Does that mean that the caster has a ray shooting out of their hand for n rounds which they can aim at whomever they like? Or that the ray happens once and the person hit continues to make saves to avoid any higher damage rolls for n rounds?
Sep 26, 2010, 04:43 am. Yes, the fact of adding a ST to Ray of Enfeeblement nom makes undeads immune to this spell. Undead type description wrote: Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless) stringburka. Sep 26, 2010, 08:30 am. I've got a faint memory of RoE having a different ...
Right, since ray of enfeeblement doesn't do any damage it can't deal twice the amount on a crit. That isn't to say other debuffing spells can't of course, anything that does ability damage can certainly double on a crit so long as you make an attack roll with it. Sharoth. Jun 11, 2009, 09:25 pm.
Mar 8, 2005. #3. Corsair said: note that they don't stack with themselves. They are penalties, not ability damage. This is also the reason that you can't sneak attack with it. It doesn't deal damage (hit point damage, ability damage, or negative levels), therefore it is not a weaponlike spell. In Tome and Blood, in fact, Ray of Enfeeblement was ...
Casting Time: 1 action. Range: Close (25 ft. + 5 ft./2 levels) Effect: Ray. Duration: 1 minute/level. Saving Throw: Fortitude negates. Spell Resistance: Yes. A coruscating ray springs from the character's hand. The character must succeed at a ranged touch attack to strike a target. The subject suffers a –1d6 enhancement penalty to Strength ...
I have a question regarding the 1st level necro spell "ray of enfeeblement" (or however they spell it). In theory, it looks like a very powerful spell, and I was wondering whether there were special rulings that stopped it from being overpowered. This spell needs a touch attack (not that tough to achieve usually) and has no save.
The quick and dirty version is that your sneak attack adds to any spell that deals damage but all the damage is *hit point* damage of the same type of the base spell. Most GMs double the effect on a crit so Ray of Enfeeblement would deal 2* (1d6+CL). Ray of Enfeeblement doesn't deal damage (it inflicts a penalty) so you can't sneak attack with ...
From my understanding a spell that requires a to-hit roll can critical and the spell effect is doubled just as a critical is. Say you cast an enervation spell and you roll a confirmed critical hit, the target would receive 2d4 negative levels. The same would go for a Ray of Enfeeblement. On a confirmed critical with a RoE you would do 2d6+2/per ...