enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Reinforcement learning from human feedback - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning...

    e. In machine learning, reinforcement learning from human feedback (RLHF) is a technique to align an intelligent agent with human preferences. It involves training a reward model to represent preferences, which can then be used to train other models through reinforcement learning. In classical reinforcement learning, an intelligent agent's goal ...

  3. Online machine learning - Wikipedia

    en.wikipedia.org/wiki/Online_machine_learning

    e. In computer science, online machine learning is a method of machine learning in which data becomes available in a sequential order and is used to update the best predictor for future data at each step, as opposed to batch learning techniques which generate the best predictor by learning on the entire training data set at once.

  4. Deep reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Deep_reinforcement_learning

    Various techniques exist to train policies to solve tasks with deep reinforcement learning algorithms, each having their own benefits. At the highest level, there is a distinction between model-based and model-free reinforcement learning, which refers to whether the algorithm attempts to learn a forward model of the environment dynamics.

  5. Reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning

    Machine learningand data mining. Reinforcement learning (RL) is an interdisciplinary area of machine learning and optimal control concerned with how an intelligent agent ought to take actions in a dynamic environment in order to maximize the cumulative reward. Reinforcement learning is one of three basic machine learning paradigms, alongside ...

  6. Model-free (reinforcement learning) - Wikipedia

    en.wikipedia.org/wiki/Model-free_(reinforcement...

    t. e. In reinforcement learning (RL), a model-free algorithm (as opposed to a model-based one) is an algorithm which does not estimate the transition probability distribution (and the reward function) associated with the Markov decision process (MDP), [1] which, in RL, represents the problem to be solved. The transition probability distribution ...

  7. Offline learning - Wikipedia

    en.wikipedia.org/wiki/Offline_learning

    Offline learning is working in batch mode. In step 1 the task is demonstrated and stored in the table, and in step 2 the task is reproduced by the robot. [4] The pipeline is slow and inefficient because a delay is there between behavior demonstration and skill replay. [5][6] A short example will help to understand the idea.

  8. Proximal policy optimization - Wikipedia

    en.wikipedia.org/wiki/Proximal_Policy_Optimization

    t. e. Proximal policy optimization (PPO) is an algorithm in the field of reinforcement learning that trains a computer agent's decision function to accomplish difficult tasks. PPO was developed by John Schulman in 2017, [ 1 ] and had become the default reinforcement learning algorithm at the US artificial intelligence company OpenAI. [ 2 ]

  9. Learning classifier system - Wikipedia

    en.wikipedia.org/wiki/Learning_classifier_system

    For example, XCS, [11] the best known and best studied LCS algorithm, is Michigan-style, was designed for reinforcement learning but can also perform supervised learning, applies incremental learning that can be either online or offline, applies accuracy-based fitness, and seeks to generate a complete action mapping.