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California Games is a sports video game released by Epyx for the Apple II and Commodore 64 in 1987. Branching from their Summer Games and Winter Games series, this game is a collection of outdoor sports purportedly popular in California .
California Games II is a sports video game released by Epyx for MS-DOS in 1990. Versions were published for the Amiga, Atari ST, and Super Nintendo Entertainment System in 1992, then the Master System in 1993. This game is a sequel to California Games. An Atari Lynx version was announced and previewed in several magazines but was never released.
Pages in category "Video game companies based in California" The following 98 pages are in this category, out of 98 total. This list may not reflect recent changes.
EGM2 (stylized as EGM 2) was a video game magazine published by Sendai Publishing from July 1994 to July 1998 as a spin-off of Electronic Gaming Monthly. Unlike EGM, however, EGM2 lacked a reviews section and had a greater emphasis on import games. Starting in August 1998, EGM2 became Expert Gamer (often abbreviated as XG).
It was founded in Cleveland as Video Game Exchange in 1990 and grew to 83 stores by the end of 1994, but its excessive expansion resulted in a Chapter 11 bankruptcy in February 1995 and the closure of half its stores. [39] [40] Winmark spent roughly $6.8 million to acquire Video Game Exchange in 1997 and renamed it to It's About Games. It's ...
Play It Again Sports is a chain store in the United States and Canada that buys and sells used and new sporting goods. They try to keep a forty–sixty split between used and new equipment respectively. Most franchisees will also provide skate sharpening. [1]
Starting in August 1998, EGM 2 became Expert Gamer, [1] and the magazine's focus shifted away from news and previews to strategy and tricks. Despite the different name, XG continued EGM 2 ' s numbering system. The redesign into Expert Gamer was heralded with a rare fold-out cover depicting the name change unique to issue 50. The content of the ...
Most reviewers described the A.I. as being challenging and in particular resistant to the strategies which normally work in pro basketball video games, [3] [8] [12] [13] but Electronic Gaming Monthly (EGM) and GameSpot both found the defensive A.I. is too weak.