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  2. List of open-source video games - Wikipedia

    en.wikipedia.org/.../List_of_open-source_video_games

    Is a free visual novel by the dōjin group stage-nana, telling the story of a terminally ill young man and woman. The English version was made with the ONScripter engine. [55] osu! 2007 2023 Rhythm game: MIT license: CC BY-NC 4.0: 2D: Open-source clone of several games, including Osu! Tatakae! Ouendan!, Taiko no Tatsujin and beatmania IIDX.

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox allows users to create and publish their own games, which can then be played by other users, by using its game engine, Roblox Studio. [15] Roblox Studio includes multiple premade game templates [ 16 ] [ 17 ] as well as the Toolbox, which allows access to user-created models, plug-ins , audio, images, meshes, video, and fonts.

  4. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.

  5. Category:Ocean Software games - Wikipedia

    en.wikipedia.org/wiki/Category:Ocean_Software_games

    Download as PDF; Printable version; In other projects Wikidata item; ... Pages in category "Ocean Software games" The following 156 pages are in this category, out of ...

  6. Blender Game Engine - Wikipedia

    en.wikipedia.org/wiki/Blender_Game_Engine

    Version 2.5 alpha0 was the first version of Blender to have the Logic Editor workspace for coding, which came along with the UI redesign. A new system for integration of GLSL shaders and soft-body physics was added in the 2.48 release to help bring the game engine back in line with modern game engines.

  7. Ocean Software - Wikipedia

    en.wikipedia.org/wiki/Ocean_Software

    Starting with Daley Thompson's Decathlon in 1984, games on the ZX Spectrum used the Speedlock protection system, which eventually included a countdown timer showing the time left to load a game. [22] On the commodore 64 Ocean added a full screen graphic to look at and some catchy music to listen to during the loading of the tape.

  8. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    As described in an instructional article by Josh Petty: [3] Rigging is making our characters able to move. The process of rigging is we take that digital sculpture, and we start building the skeleton, the muscles, and we attach the skin to the character, and we also create a set of animation controls, which our animators use to push and pull the body around.

  9. OpenSceneGraph - Wikipedia

    en.wikipedia.org/wiki/OpenSceneGraph

    OpenSceneGraph doesn't provide any functionality for higher "gaming" logic, it is a rendering-only tool. There are several full-scale engines for computer games (or so-called serious games) creation using OSG as a base of graphics rendering, the most common framework being Delta3D.