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Sigma I-66 was staged in September 1966. Its focus was managing de-escalation of the war if the communists were willing to begin negotiating instead of fighting. [4] In the video-taped summary of the game, a briefer notes that it was believed that the Vietnamese communist insurrection would dwindle into nothingness as they had previously in Greece and Malaya.
The Sigma II-66 war game was one of a series of classified high level war games played in the Pentagon during the 1960s to strategize the conduct of the burgeoning Vietnam War. The games were designed to replicate then-current conditions in Indochina, with an aim toward predicting future foreign affairs events. They were staffed with high ...
World War II grand strategy video games (1 C, 19 P) Pages in category "Computer wargames" The following 200 pages are in this category, out of approximately 350 total.
The war game director noted, "it appears that Red wanted to win without a war while Blue wanted not to lose, also without a war." The conclusion drawn from Sigma I-62 was that American intervention would be unsuccessful. [4] [5] This was the first of the Sigma war games. [6]
The Ancient Art of War in the Skies (1992) Empire Earth (video game) (2001) The Entente: Battlefields WW1 (2003) Empire Earth II (2005) Aggression – Reign over Europe (2008) Warfare 1917 (2008) World War One (2008) Toy Soldiers (2010) [7] Call of Cthulhu: The Wasted Land (2012) The Great War: Western Front (2023)
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