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The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.
Tor Project reference documentation states, "After plugins and plugin-provided information, we believe that the HTML5 Canvas is the single largest fingerprinting threat browsers face today." [ 12 ] Tor Browser notifies the user of canvas read attempts and provides the option to return blank image data to prevent fingerprinting. [ 6 ]
Almost Native Graphics Layer Engine (ANGLE) is an open source graphic engine which implements WebGL 1.0 (2.0 which closely conforms to ES 3.0) and OpenGL ES 2.0 and 3.0 standards. It is a default backend for both Google Chrome and Mozilla Firefox on Windows platforms and works by translating WebGL and OpenGL calls to available platform-specific ...
Google recently launched a new web app called Chrome Canvas that allows you to doodle and jot down notes right in your browser. The new tool, which appeared without warning, can be accessed ...
The web browser should be compatible with the API. WebGL is an open-source API that is based on Open Graphics Library Embedded Systems and draws inspiration from the Canvas 3-D element. WebGL is currently supported by Google Chrome and Mozilla Firefox, along with limited support by Safari and Opera.
The project was created to provide a way for viewing PDF documents natively in the web browser, which prevents potential security risks when opening PDF documents outside a browser, as the code for displaying the document is sandboxed in a browser. [10] Its implementation uses the Canvas element from HTML5, which allows for fast rendering ...
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OpenFL supports rendering in OpenGL, Cairo, Canvas, SVG and even HTML5 DOM. In the browser, WebGL is the default renderer but if unavailable then canvas (CPU rendering) is used. [ 21 ] Certain features ( shape.graphics or bitmapData.draw ) will use CPU rendering, but the display list remains GPU accelerated as far as possible.