enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Pseudorandom noise - Wikipedia

    en.wikipedia.org/wiki/Pseudorandom_noise

    A pseudo-noise code (PN code) or pseudo-random-noise code (PRN code) is one that has a spectrum similar to a random sequence of bits but is deterministically generated. The most commonly used sequences in direct-sequence spread spectrum systems are maximal length sequences, Gold codes, Kasami codes, and Barker codes.

  3. OpenSimplex noise - Wikipedia

    en.wikipedia.org/wiki/OpenSimplex_noise

    Abstract composition in 3D generated with the OpenSimplex noise generation algorithm. OpenSimplex noise is an n-dimensional (up to 4D) gradient noise function that was developed in order to overcome the patent-related issues surrounding simplex noise, while likewise avoiding the visually-significant directional artifacts characteristic of Perlin noise.

  4. Worley noise - Wikipedia

    en.wikipedia.org/wiki/Worley_noise

    Worley noise, also called Voronoi noise and cellular noise, is a noise function introduced by Steven Worley in 1996. Worley noise is an extension of the Voronoi diagram that outputs a real value at a given coordinate that corresponds to the Distance of the nth nearest seed (usually n=1) and the seeds are distributed evenly through the region.

  5. Pseudorandomness - Wikipedia

    en.wikipedia.org/wiki/Pseudorandomness

    Download QR code; Print/export Download as PDF; Printable version; ... Pseudorandom noisePseudo-random signal with characteristics similar to noise; Further reading

  6. Pseudorandom binary sequence - Wikipedia

    en.wikipedia.org/wiki/Pseudorandom_binary_sequence

    A pseudorandom binary sequence (PRBS), pseudorandom binary code or pseudorandom bitstream is a binary sequence that, while generated with a deterministic algorithm, is difficult to predict [1] and exhibits statistical behavior similar to a truly random sequence.

  7. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

  8. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  9. Linear-feedback shift register - Wikipedia

    en.wikipedia.org/wiki/Linear-feedback_shift_register

    LFSRs are also used in radio jamming systems to generate pseudo-random noise to raise the noise floor of a target communication system. The German time signal DCF77 , in addition to amplitude keying, employs phase-shift keying driven by a 9-stage LFSR to increase the accuracy of received time and the robustness of the data stream in the ...