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  2. Downloadable content - Wikipedia

    en.wikipedia.org/wiki/Downloadable_content

    Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.

  3. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    Three free-to-play mobile games that made heavy use of the practice, Clash Royale, Clash of Clans, and Game of War, were all in the top five most profitable mobile games of 2016. Microtransactions are also used in larger budget games as well, such as Grand Theft Auto V (2013) generating more revenue through them than retail sales by the end of ...

  4. Epic Games Store - Wikipedia

    en.wikipedia.org/wiki/Epic_Games_Store

    Valve, which operated Steam, took a 30% revenue cut of all games sold through their services, a figure matched by the other services like GOG.com, and console and mobile storefronts. [29] In August 2017, Epic's Tim Sweeney suggested that 30% was no longer a reasonable cut, and that Valve could still profit if they cut their revenue share to 8% ...

  5. Flick Stick - Wikipedia

    en.wikipedia.org/wiki/Flick_Stick

    In 2020, it was integrated into Steam as an option within Steam Input. Multiple commercial games, such as Counter-Strike: Global Offensive , Fortnite , Deathloop , and Call of Duty: Modern Warfare II (and by extension, Call of Duty: Warzone 2.0 ) have since added Flick Stick as an alternate control scheme.

  6. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    Steam Guard also offers two-factor, risk-based authentication that uses a one-time verification code sent to a verified email address associated with the Steam account; this was later expanded to include two-factor authentication through the Steam mobile application, known as Steam Guard Mobile Authenticator. [112]

  7. Season pass (video games) - Wikipedia

    en.wikipedia.org/wiki/Season_pass_(video_games)

    First introduced around 2011, the use of season passes became commonplace among triple-A and mobile game publishers by the end of the 2010s. Season passes can be controversial because the contents of a season pass are not fully itemized beforehand or may not contain all planned DLC, with some instances of season passes being called scams by the ...

  8. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    Services like Steam, Origin, and Xbox Live do not offer ways to sell used games once they are no longer desired. Steam offers a non-commercial family sharing options. [25] This is also somewhat countered by frequent sales offered by these digital distributors, often allowing major savings by selling at prices below what a retailer is able to offer.

  9. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    Although it had only 18% share of the video games industry in 2012, mobile games account for 51% of the video games market in 2018. [45] Due to generally lower development, marketing, and maintenance costs as well a large target audience of players, mobile games are able to survive on a smaller income than most other varieties of games.

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