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Magic Knight Rayearth (video game) Mazin Saga: Mutant Fighter; Mazinger Z (1993 video game) Mazinger Z (1994 video game) Mecha Break; MechAssault; MechWarrior: Tactical Command; MechAssault 2: Lone Wolf; MechAssault: Phantom War; MechCommander; MechCommander 2; MechWarrior (1989 video game) MechWarrior (1993 video game) MechWarrior 2: 31st ...
The BattleTech 1 & BattleMech 1 wargaming franchise includes many authorized titles in various face personality genres, including tabletop wargames, role-playing games, collectible card games and video arcade PS1 and PC computer games.
The game is set in 3057, and is played as a tactical simulation that incorporates aspects of real-time first-person combat and the physical simulation of the player's mech. It is a game recreation of the "Refusal War." The player can join one of the clans, Clan Jade Falcon or Clan Wolf while engaging in up to 32 missions.
Within the MechWarrior games, players take control of a single BattleMech and combat other BattleMechs, tanks, infantry, and more, from within the cockpit of their machine. A third-person alternate view is available in MechWarrior 2, 3, 4, Online, and 5.
The mech-focused action RPG from Level-5 was first released in Japan on PC, Nintendo Switch, PS4, and PS5 back in 2021, and to just about everyone’s surprise, was announced to be getting an ...
BattleTech shares a setting with the original board game, now called Classic BattleTech.The game takes place during the 3025 Succession Wars Era, in which powerful noble houses employ an ever-shrinking number of giant fighting vehicles called battlemechs ('mechs for short), piloted by individuals called MechWarriors, to fight for control of the Inner Sphere.
G-Nome is a mech simulation video game developed by 7th Level.Publisher difficulties led to it having a protracted development cycle. Originally intended to be published by Merit as a DOS-based title, it was ultimately released on February 18, 1997, as 7th Level's first 3D game. [2]
Mechwarrior 5: Mercenaries was officially revealed in an early alpha stage during Piranha Games' annual MechCon show in December 2016, where Russ Bullock, the CEO of Piranha Games did a live demonstration showcasing the game with a hangar, a Shadowhawk mech, and combat against an AI-piloted Raven mech. The game was to be developed in Unreal ...
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