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Medieval II: Total War is a strategy video game developed by the since-disbanded Australian branch of The Creative Assembly and published by Sega. [1] It was released for Microsoft Windows on 10 November 2006.
Medieval II: Total War Kingdoms is the expansion to the 2006 turn-based strategy PC game Medieval II: Total War. It was developed by Creative Assembly. The expansion was released on 28 August 2007 in North America and adds four campaigns.
The game is the third title in The Creative Assembly's Total War series, following Shogun: Total War, and Medieval: Total War. [2] [7] The game's main campaign takes place from 270 BC to 14 AD, showcasing the rise and final centuries of the Republican period and the early decades of the imperial period of Ancient Rome. [8]
The 2005 review reported that the modification, whose development team included two historians, was to replace the "economic system, [soldiers'] equipment and the provinces" of Rome: Total War; [5] the latter review praised the mod for having "altered and deepened" the gameplay of the original title, and wrote that Europa Barbarorum was the ...
Some of these groups focus entirely on their Demoscene today. [2] In the cracker group release lists and intros, trained games were marked with one or more plus signs after them, one for each option or cheat in the trainer, for example: "the Mega Krew presents: Ms. Astro Chicken++". Modern trainers append their titles with a single + or writing ...
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Medieval: Total War is a turn-based strategy and real-time tactics computer game developed by Creative Assembly and published by Activision.Set in the Middle Ages, it is the second game in the Total War series, following on from the 2000 title Shogun: Total War.
Exactly the same answers as on Talk:Empire: Total War, we're not a game guide, a concise summary of the gameplay makes a quality article and Medieval 2 is a game; just because it's set in the past doesn't mean we need to write about the period its based upon. QueenCake 16:49, 11 May 2009 (UTC)