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  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [14] [15] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [16] [17]

  3. Template : Latest stable software release/Second Life Viewer

    en.wikipedia.org/.../Second_Life_Viewer

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Pages for logged out editors learn more

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  5. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  6. OpenSimulator - Wikipedia

    en.wikipedia.org/wiki/OpenSimulator

    OpenSimulator currently uses a modified Second Life protocol for client to server communication, and requires retrofitting to a suitable virtual world viewer (client) in order to connect. Interoperability with Second Life protocols was initially a design goal. [4]

  7. Category:Second Life - Wikipedia

    en.wikipedia.org/wiki/Category:Second_Life

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  8. Sansar (video game) - Wikipedia

    en.wikipedia.org/wiki/Sansar_(video_game)

    Like Second Life, Sansar has its own virtual economy and unit of trade.Sansar users can buy and sell virtual creations using the "Sansar dollar" (S$). Sansar dollars can be purchased online via the Sansar Dollar Exchange (SandeX) or earned by selling items in the Sansar Store.

  9. Philip Rosedale - Wikipedia

    en.wikipedia.org/wiki/Philip_Rosedale

    Rosedale was born in San Diego, California, in 1968. [1] He took an interest in computers, technology, and virtual reality from an early age. [1] He started his own company selling database systems to small businesses at 17 and used the proceeds to fund his college education [citation needed], ultimately earning a Bachelor of Science degree in physics and computer science from the University ...