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Pixel Piracy is a 2014 side-scrolling action-adventure game with roguelike elements, developed by indie game studio Quadro Delta and published by Re-Logic.In the game, players construct a pirate ship, hire and train a crew, and guide their crew toward notoriety by defeating the four pirate captains in a procedurally-generated world full of islands.
A feature of Pirates is the 'constructible' element of the game; each game piece (except for terrain) is created by removing small polystyrene pieces from placeholder cards and assembling them. As the ship, fort or sea monster is damaged by enemies during the course of game play, pieces of it are removed to record how much damage it has ...
As of 2017, Skull and Bones was marketed as a tactical action game set in an open world environment and played from a third-person perspective. [1] [2] Players take control of a minimally customizable pirate ship (which has a stamina bar; limiting movement speed), [3] [4] and may choose to sail the Indian Ocean on a single-player campaign, or gather up to five other players to ally in limited ...
Pirates of the Burning Sea is a massively multiplayer online role-playing game (MMORPG) previously developed by Flying Lab Software and Portalus Games, and currently supported by Vision Online Games. The game is set in the Caribbean in an anachronistic 1720 and combines tactical ship battles and swashbuckling combat with a player-driven economy ...
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Plunder Pirates is a freemium mobile MMO pirate-themed strategy video game, inspired by Clash of Clans, developed and published by Midoki. For iOS , it soft-launched in Canada and Finland on June 16, 2014, and the worldwide iOS release was on September 17, 2014. [ 1 ]
Captain Blood is a pirate-themed hack and slash action game that featured a mission-based structure, allowing players to fight on both land and sea against hordes of enemies, with ship-to-ship battles and sword fights to gain control of invaded ships. Gamers gain special points as they defeat enemies, acquiring new fighting techniques and gold ...
Al Escudero was a successful game designer with a couple of commercial titles under his belt working out of Vancouver, Canada in 1990. Escudero had started design work on a space battle game for Strategic Simulations, Inc. (SSI), and put in a few months of effort before SSI decided to kill the project. Design work continued for as long as it ...
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