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Xbox Play Anywhere, formerly Live Anywhere, is an ongoing initiative by Microsoft Gaming to bring the cross-platform Xbox network (formerly Xbox Live [1]) service to a wide variety of Microsoft platforms and devices, chiefly the Xbox Series X|S, Windows 11, Xbox One, and Windows 10.
Insignia is a non-commercial server hosting project currently in open beta that aims to restore the functionality of Xbox Live for the original Xbox. [3] [4] It provides a free service created via closed-source reverse engineering of the original Live server software, hosted on Insignia's own servers, and its aim is to support every title that had Xbox Live support.
Users in other countries can access Live by creating a Gamertag using an address from a supported country, although no technical support is available outside of the supported countries. [citation needed] Since Games for Windows – Live is based on the Xbox Live service, availability is exactly identical to the regional availability of Xbox ...
The Xbox Live service is available as both a free and subscription-based service, known as Xbox Live Free [21] and Xbox Live Gold respectively, with several features such as online gaming restricted to the Gold service. Prior to October 2010, the free service was known as Xbox Live Silver. [22]
Xbox Cloud Gaming is a cloud gaming service as part of Xbox offered by Microsoft Gaming. [5] Initially released in beta testing in November 2019, the service later launched for subscribers of Xbox Game Pass Ultimate on September 15, 2020. Xbox Game Pass cloud gaming is provided to subscribers of Ultimate at no additional cost. [6]
Xbox Games Store (formerly Xbox Live Marketplace) was a unified storefront for the Xbox 360 and Xbox One which offered both free and premium content for download including Xbox Live Arcade titles, Xbox indie games, original Xbox games, Xbox 360 game demos, game expansion material (e.g. extra maps, vehicles, songs), trailers, gamer pictures and ...
In an appearance on "The Pacman Jones Show," the Hall of Famer and Colorado coach made it clear what he thinks the future holds for his son.
As Microsoft transitioned from the Xbox 360 to the Xbox One, the Xbox Live Indie Games program was not brought over to the new platform. The XNA software was discontinued in 2013, and in September 2015, Microsoft emailed developers outlining the end-of-life of the Xbox Live Indie Games program. [ 30 ]