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  2. Thinking, Fast and Slow - Wikipedia

    en.wikipedia.org/wiki/Thinking,_Fast_and_Slow

    Thinking, Fast and Slow is a 2011 popular science book by psychologist Daniel Kahneman. The book's main thesis is a differentiation between two modes of thought : "System 1" is fast, instinctive and emotional ; "System 2" is slower, more deliberative , and more logical .

  3. Cognitive reflection test - Wikipedia

    en.wikipedia.org/wiki/Cognitive_Reflection_Test

    The cognitive reflection test has three questions that each have an obvious but incorrect response given by system 1. The correct response requires the activation of system 2. For system 2 to be activated, a person must note that their first answer is incorrect, which requires reflection on their own cognition. [2]

  4. Mario's Early Years! - Wikipedia

    en.wikipedia.org/wiki/Mario's_Early_Years!

    The Mario's Early Years! series is a trilogy of point-and-click educational games released on MS-DOS and Super Nintendo Entertainment System developed and published by The Software Toolworks under license from Nintendo. The three games consist of Fun with Letters, Fun with Numbers and Preschool Fun.

  5. AI is making a whole new way of thinking, experts say

    www.aol.com/ai-making-whole-way-thinking...

    The idea builds upon the idea of System 1 and System 2 thinking, as popularised in Daniel Kahneman’s book, Thinking, Fast and Slow. That suggests that there are two modes of thought: System 1 is ...

  6. Dual process theory - Wikipedia

    en.wikipedia.org/wiki/Dual_process_theory

    Recent research has found that beliefs and context can influence System 2 processing as well as System 1. [55] Fast processing indicates the use of System 1 rather than System 2 processes. Just because a processing is fast does not mean it is done by System 1. Experience and different heuristics can influence System 2 processing to go faster. [54]

  7. DSRP - Wikipedia

    en.wikipedia.org/wiki/DSRP

    [2]: 13 In later writings, Cabrera describes D, S, R, and P as "patterns of thinking", and expands upon the implications of these thinking skills. [ 3 ] [ 4 ] The DSRP theory is a mathematical formalism of systems thinking and cognition , built on the philosophical underpinnings of constructivism and evolutionary epistemology .

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  9. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

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