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Priority or right of way is the decision criterion used in foil and sabre fencing to determine which fencer receives the touch, or point, when both fencers land a hit within the same short time-frame (less than 1 second). After this window, if one fencer had already landed a hit, the electrical scoring apparatus would "lock-out," or fail to ...
The most common way of delivering an attack in fencing is the lunge, where the fencer reaches out with their front foot and straightens their back leg. This maneuver has the advantage of allowing the fencer to maintain balance while covering far more distance than in a single step, yet allowing a return to the defensive stance.
If the attack results in a successful hit, only the fencer who has the priority is awarded a touch (regardless of whether the fencer without right of way has made a touch). A successful parry causes the attack to fail, and hence the priority is transferred to the defender (who is now the attacker).
Explanation of right-of-way replaces "no jabbing rule". Field of play is 40 feet long by between 1.8 and 2.0 meters in width. Crossing the rear limit with both feet (at any time at foil, and for the second time at sabre and épée) results in a point for the other fencer. Crossing the side limit with both feet results in the loss of 1 meter of ...
The basic backwards movement. Rear foot reaches backwards and is firmly planted, then front leg pushes body weight backwards smoothly into 'en garde' stance. Right-of-way The rules for awarding the point in the event of a double touch in foil or sabre. The concept involved in being the first to establish a valid threat to an opponent's target area.
Right-of-Way – The rules for awarding the point in the event of a double touch in foil or sabre. The concept involved in being the first to establish a valid threat to an opponent's target area. Extending is the usual means to establishing this threat. Breaking the extended arm during an attack means relinquishing right-of-way.
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This is due to the width of the piste — no more than 2 m — and rules dictating a halt once fencers come into contact, pass each other, or turn their backs. These rules may reflect older dueling styles and the changing nature of weapons: Sideways movement, which was a common defense against an attack with a comparatively unwieldy weapon like ...