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Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
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The Konami Code. The Konami Code (Japanese: コナミコマンド, Konami Komando, "Konami command"), also commonly referred to as the Contra Code and sometimes the 30 Lives Code, is a cheat code that appears in many Konami video games, [1] as well as some non-Konami games.
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A DHL cargo plane crashed into a house near Lithuania's Vilnius airport. The plane was a Boeing 737 aircraft en route from Leipzig, Germany. At least one person was killed in the crash, according ...
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
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Because there is often a limited number of viable solutions, especially at high difficulties, Arknights has also been described as a puzzle game. [5] The gameplay normally does not require quick reaction times (the game is pauseable, and time slows down while commands are issued), but rather on-the-spot tactical analysis and foresight.