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Extreme programming (XP) is an agile software development methodology used to implement software systems. This article details the practices used in this methodology. Extreme programming has 12 practices, grouped into four areas, derived from the best practices of software engineering. [1]
The TSP software development cycle begins with a planning process called the launch, led by a coach who has been specially trained, and is either certified or provisional. [ 8 ] [ 9 ] The launch is designed to begin the team building process, and during this time teams and managers establish goals, define team roles, assess risks, estimate ...
A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.
[1] [2] The trend towards agile methods in software engineering is noticeable, [3] however the need for improved studies on the subject is also paramount. [4] [5] Also note that some of the methods listed might be newer or older or still in use or out-dated, and the research on software design methods is not new and on-going. [6] [7] [8] [9]
The Software Engineering Body of Knowledge (SWEBOK (/ ˈ s w iː ˌ b ɒ k / SWEE-bok)) refers to the collective knowledge, skills, techniques, methodologies, best practices, and experiences accumulated within the field of software engineering over time.
Legacy modernization, also known as software modernization or platform modernization, refers to the conversion, rewriting or porting of a legacy system to modern computer programming languages, architectures (e.g. microservices), software libraries, protocols or hardware platforms. Legacy transformation aims to retain and extend the value of ...
There is considerable overlap between requirements engineering and software architecture, as evidenced for example by a study into five industrial software architecture methods that concludes that "the inputs (goals, constraints, etc.) are usually ill-defined, and only get discovered or better understood as the architecture starts to emerge ...
Engineering informatics is a reflective task beyond the software/hardware that supports engineering; it is a cross-disciplinary perspective on the nature of collective intellectual work. It thereby becomes critical that a consciousness of the use of languages and their implications in the storage and retrieval of information in a work community ...