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  2. Digital dark age - Wikipedia

    en.wikipedia.org/wiki/Digital_dark_age

    The Internet Archive stated in 2013 that a digital dark age is present, and one of their goals is to prevent digital materials from disappearing into the past. [5]Vinton Cerf, Vice President of Google, showed his concerns about data preservation in the annual meeting of the American Association for the Advancement of Science in 2015: "As the way that we store information about ourselves ...

  3. Darkroom manipulation - Wikipedia

    en.wikipedia.org/wiki/Darkroom_manipulation

    Darkroom manipulation is a traditional method of manipulating photographs without the use of computers. Some of the common techniques for darkroom manipulation are dodging, burning, and masking, which though similar conceptually to digital manipulations, involve physical rather than virtual techniques.

  4. Pak (creator) - Wikipedia

    en.wikipedia.org/wiki/Pak_(creator)

    Pak, formerly known as Murat Pak, is a digital artist, cryptocurrency investor, and programmer.Pak is known for creating the curation platform Archillect, an internet bot which reshares media based on user interactions with content hosted on various social platforms [1] and for launching a platform for burning (permanently removing from circulation) NFTs to receive tokens of the cryptocurrency ...

  5. Glitch art - Wikipedia

    en.wikipedia.org/wiki/Glitch_art

    Animated example of what a glitched video can look like, by Michael Betancourt (Mae Murray in a screen test). Glitch art is an art movement centering around the practice of using digital or analog errors, more so glitches, for aesthetic purposes by either corrupting digital data or physically manipulating electronic devices.

  6. Darkroom - Wikipedia

    en.wikipedia.org/wiki/Darkroom

    It is a room that can be made completely dark to allow the processing of light-sensitive photographic materials, including film and photographic paper. Various equipment is used in the darkroom, including an enlarger , baths containing chemicals, and running water.

  7. Mike Winkelmann - Wikipedia

    en.wikipedia.org/wiki/Mike_Winkelmann

    Mike Winkelmann began "Everydays", which involved creating a piece of art every day, on May 1, 2007. The project is ongoing and spans more than 5,000 consecutive days of digital art creation. He has discussed completing a piece of art even on days when it was inconvenient, like on his wedding day and the dates of his children's births. [10]

  8. Digital painting - Wikipedia

    en.wikipedia.org/wiki/Digital_painting

    Christiane Paul Digital Art, Thames & Hudson Ltd; Donald Kuspit "Del Atre Analogico al Arte Digital" in Arte Digital Y Videoarte, Kuspit, D. ed., Consorcio del Circulo de Bellas Artes, Madrid; Robert C. Morgan Digital Hybrids, Art Press volume #255, pp. 75–76; Frank Popper From Technological to Virtual Art, MIT Press

  9. Digital Darkroom - Wikipedia

    en.wikipedia.org/wiki/Digital_Darkroom

    Digital Darkroom was an Apple Macintosh graphics program for editing gray-scale photos. It was published by Silicon Beach Software in 1987. It was programmed by Ed Bomke and Don Cone. Digital Darkroom was the first Macintosh program to incorporate a plug-in architecture. Silicon Beach and Ed Bomke are credited with having coined the term "plug-in".