Search results
Results from the WOW.Com Content Network
Software engineering is a field within computer science focused on designing, developing, testing, and maintaining of software applications. It involves applying engineering principles and computer programming expertise to develop software systems that meet user needs.
Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .
He is the author of a popular student textbook on software engineering, as well as a number of other books and papers. He worked as a professor of software engineering at the University of St Andrews in Scotland until 2014 and is a prominent researcher in the field of systems engineering , system dependability and social informatics , being an ...
The "software engineering" article currently uses "software development" to describe the task more unambiguously called software construction. The "software development" article covers the broad array of tasks and treats "software development" and "software engineering" as synonyms, which is what makes them mergeable.
In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...
The following outline is provided as an overview of and topical guide to software engineering: . Software engineering – application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software; that is the application of engineering to software.
A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.
A similar effort to define a body of knowledge for software engineering is the "Computing Curriculum Software Engineering (CCSE)," officially named Software Engineering 2004 (SE2004). The curriculum largely overlaps with SWEBOK 2004 since the latter has been used as one of its sources, although it is more directed towards academia.