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This is called reading ahead, or just reading, and it is a skill that grows with experience. Many players study books of life and death problems to increase their skill at reading more and more complicated positions. One of the most important skills required for strong tactical play is the ability to read ahead.
A Master's Guide to the Ultimate Game. Learn to Play Go. Vol. 1 (2 ed.). Good Moves Press. ... Magic of Go: A Complete Introduction to the Game of Go. Ishi Press.
Though 19 × 19 boards are standard, go can be played on another size board. Particularly common sizes for quick games are 9 × 9 and 13 × 13. (See also "Board size" below.) Beginners might prefer to play on a 9 × 9 board to start. The nature of the game remains similar enough to make this worthwhile, yet the games are shorter.
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Guide to Crystal Healing for Beginners Crystals have taken the spiritual world by storm—and it’s easy to see why! These sparkling stones are believed to hold special properties that can ...
Lasker's book Go and Go-moku (1934) helped spread the game throughout the U.S., [97] and in 1935, the American Go Association was formed. Two years later, in 1937, the German Go Association was founded. World War II put a stop to most Go activity, since it was a popular game in Japan, but after the war, Go continued to spread. [98]
With sundowning, they are not usually fatigued, and they are ready to go.” Sundowning also tends to happen consistently around the same time of day, Elhelou says.
Tsumego (詰碁) is the Japanese term for a type of go problem based on life-and-death. The term likely comes from tsumeshogi (詰将棋, tsumeshōgi), as tsumeru (詰める) means checkmating in shogi but has different meanings in go. Tsumego problems are common in newspaper columns.
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