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This is called reading ahead, or just reading, and it is a skill that grows with experience. Many players study books of life and death problems to increase their skill at reading more and more complicated positions. One of the most important skills required for strong tactical play is the ability to read ahead.
A Master's Guide to the Ultimate Game. Learn to Play Go. Vol. 1 (2 ed.). Good Moves Press. ISBN 978-0-964479-61-6. Kim, Janice; Jeong, Soo-Hyun (1995). The Way of the Moving Horse. Learn to Play Go. Vol. 2. Good Moves Press. ISBN 978-0-964479-62-3. Kim, Janice; Jeong, Soo-Hyun (1998) [1996]. The Dragon Style. Learn to Play Go. Vol. 3 (2 ed.).
The first 150 moves of a Go game animated. (Click on the board to restart the animation in a larger window.) Go is an adversarial game between two players with the objective of capturing territory. That is, occupying and surrounding a larger total empty area of the board with one's stones than the opponent. [21]
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In the first two diagrams, the points are adjacent; in the third and fourth, they are not. Though 19 × 19 boards are standard, go can be played on another size board. Particularly common sizes for quick games are 9 × 9 and 13 × 13. (See also "Board size" below.) Beginners might prefer to play on a 9 × 9 board to start. The nature of the ...
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Small boards are often used for novice players (double-digit kyu players) just learning to play Go, or for quick games. As the fewer moves made when playing on smaller boards gives White fewer chances to overcome the advantage conferred by the handicap, smaller handicaps are used on smaller Go boards (most commonly 13×13 and 9×9).
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