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One of several templates for styling individual table cells with standard contents and colors. Template parameters [Edit template data] This template prefers inline formatting of parameters. Parameter Description Type Status text 1 text to be displayed instead of the default; if this doesn't work put the text after the template, possibly with a vertical bar | in between Default (template ...
DALL-E was revealed by OpenAI in a blog post on 5 January 2021, and uses a version of GPT-3 [5] modified to generate images.. On 6 April 2022, OpenAI announced DALL-E 2, a successor designed to generate more realistic images at higher resolutions that "can combine concepts, attributes, and styles". [6]
The diameter of a ball is officially 52.5mm, which evaluates to 2.06692913 inches. To make it a little easier we assume it is 2 and divide everything with 26.25. Data comes from and . Balls 52.5mm = 2 (r = d/2 = 1) Table 3569mmx1778mm = 135.962x67.733 Baulk-line 737mm = 28.076 (to top= 135.962-28.076=107.886) Baulk D
Vector-based devices, such as the vector CRT and the pen plotter, directly control a drawing mechanism to produce geometric shapes. Since vector display devices can define a line by dealing with just two points (that is, the coordinates of each end of the line), the device can reduce the total amount of data it must deal with by organizing the ...
Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes. These characters are characterized by being designed to be connected horizontally and/or vertically with adjacent characters, which requires proper alignment.
Example of Electric Sheep by Scott Draves. Since the founding of AI in the 1950s, artists and researchers have used artificial intelligence to create artistic works. These works were sometimes referred to as algorithmic art, [12] computer art, digital art, or New media art.
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Simulation of two fluids with different viscosities. The development of fluid animation techniques based on the Navier–Stokes equations began in 1996, when Nick Foster and Dimitris Metaxas [3] implemented solutions to 3D Navier-Stokes equations in a computer graphics context, basing their work on a scientific CFD paper by Harlow and Welch from 1965. [4]
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