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  2. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  3. Object-modeling technique - Wikipedia

    en.wikipedia.org/wiki/Object-modeling_technique

    OMT object diagram OMT state diagram. The object-modeling technique (OMT) is an object modeling approach for software modeling and designing. It was developed around 1991 by Rumbaugh, Blaha, Premerlani, Eddy and Lorensen as a method to develop object-oriented systems and to support object-oriented programming.

  4. Object-oriented analysis and design - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_analysis...

    Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality.

  5. Comparison of programming languages (object-oriented ...

    en.wikipedia.org/wiki/Comparison_of_programming...

    This comparison of programming languages compares how object-oriented programming languages such as C++, Java, Smalltalk, Object Pascal, Perl, Python, and others manipulate data structures. Object construction and destruction

  6. Programming paradigm - Wikipedia

    en.wikipedia.org/wiki/Programming_paradigm

    The implementation of the language's execution model tracks which operations are free to execute and chooses the order independently. More at Comparison of multi-paradigm programming languages. In object-oriented programming, code is organized into objects that contain state that is owned by and (usually) controlled by the code of the object ...

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

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