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Japan Studio was a Japanese video game developer of Sony Interactive Entertainment based in Tokyo. It was best known for the Ape Escape, LocoRoco, Patapon, Gravity Rush, and Knack series, the Team Ico games, Bloodborne, The Legend of Dragoon, and Astro's Playroom. In April 2021, Japan Studio was reorganized and merged with Team Asobi and other ...
Hanahaki disease (花吐き病 (Japanese); 하나하키병 (Korean); 花吐病 (Chinese)) is a fictional disease where the victim of unrequited or one-sided love begins to vomit or cough up the petals and flowers of a flowering plant growing in their lungs, which will eventually grow large enough to render breathing impossible if left untreated.
Bloodborne [b] is a 2015 action role-playing video game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4.The game follows a Hunter through the decrepit Gothic, Victorian-era–inspired city of Yharnam, whose inhabitants are afflicted with a blood-borne disease which transforms the residents, called Yharnamites, into horrific beasts.
Pages in category "Japan Studio games" The following 177 pages are in this category, out of 177 total. ... Bloodborne; Boku no Natsuyasumi; Boku no Natsuyasumi 2;
In Japan, Famitsu magazine gave the PlayStation 2 version a score of 30 out of 40. [49] The game is considered by some to be one of the greatest games of all time; Edge ranked Ico as the 13th top game in a 2007 listing, [ 56 ] while IGN ranked the game at number 18 in 2005, [ 57 ] and at number 57 in 2007. [ 58 ]
Of particular note is the gasshō-zukuri (合掌造り, literally "clasped-hands" style), which is preserved in two villages in central Japan — Shirakawa in Gifu Prefecture and Gokayama in Toyama Prefecture — that together have been designated a World Heritage Site by UNESCO.
Team Ninja (Japanese: チームニンジャ) is a Japanese video game developer, and a division of Koei Tecmo, founded in 1995 as Tecmo Creative #3, and was a division of Tecmo. It was founded by Tomonobu Itagaki , and the team is best known for franchises such as Ninja Gaiden , Dead or Alive and Nioh .
To ensure that the game's world was authentic, the team consulted Japan Studio, a fellow Sony game development team, early in the game's development. Japan Studio was excited about the idea and helped fly approximately 10 members of Sucker Punch to Japan and Tsushima Island for a 10- or 11-day guided tour with a historian. [1]